There comes a point in your bot’s development when you want to organize a collection of commands, listeners, and some state into one class. Cogs allow you to do just that.

The gist:

It should be noted that cogs are typically used alongside with Extensions.

Quick Example

This example cog defines a Greetings category for your commands, with a single command named hello as well as a listener to listen to an Event.

class Greetings(commands.Cog):
    def __init__(self, bot): = bot
        self._last_member = None

    async def on_member_join(self, member):
        channel = member.guild.system_channel
        if channel is not None:
            await channel.send(f'Welcome {member.mention}.')

    async def hello(self, ctx, *, member: disnake.Member = None):
        """Says hello"""
        member = member or
        if self._last_member is None or !=
            await ctx.send(f'Hello {}~')
            await ctx.send(f'Hello {}... This feels familiar.')
        self._last_member = member

A couple of technical notes to take into consideration:

  • All listeners must be explicitly marked via decorator, listener().

  • The name of the cog is automatically derived from the class name but can be overridden. See Meta Options.

  • All commands must now take a self parameter to allow usage of instance attributes that can be used to maintain state.

Cog Registration

Once you have defined your cogs, you need to tell the bot to register the cogs to be used. We do this via the add_cog() method.


This binds the cog to the bot, adding all commands and listeners to the bot automatically.

Note that we reference the cog by name, which we can override through Meta Options. So if we ever want to remove the cog eventually, we would have to do the following.


Using Cogs

Just as we remove a cog by its name, we can also retrieve it by its name as well. This allows us to use a cog as an inter-command communication protocol to share data. For example:

class Economy(commands.Cog):

    async def withdraw_money(self, member, money):
        # implementation here

    async def deposit_money(self, member, money):
        # implementation here

class Gambling(commands.Cog):
    def __init__(self, bot): = bot

    def coinflip(self):
        return random.randint(0, 1)

    async def gamble(self, ctx, money: int):
        """Gambles some money."""
        economy ='Economy')
        if economy is not None:
            await economy.withdraw_money(, money)
            if self.coinflip() == 1:
                await economy.deposit_money(, money * 1.5)

Special Methods

As cogs get more complicated and have more commands, there comes a point where we want to customise the behaviour of the entire cog or bot.

They are as follows:

You can visit the reference to get more detail.

Meta Options

At the heart of a cog resides a metaclass, commands.CogMeta, which can take various options to customise some of the behaviour. To do this, we pass keyword arguments to the class definition line. For example, to change the cog name we can pass the name keyword argument as follows:

class MyCog(commands.Cog, name='My Cog'):

To see more options that you can set, see the documentation of commands.CogMeta.


Since cogs ultimately are classes, we have some tools to help us inspect certain properties of the cog.

To get a list of commands, we can use Cog.get_commands().

>>> cog = bot.get_cog('Greetings')
>>> commands = cog.get_commands()
>>> print([ for c in commands])

If we want to get the subcommands as well, we can use the Cog.walk_commands() generator.

>>> print([c.qualified_name for c in cog.walk_commands()])

To do the same with listeners, we can query them with Cog.get_listeners(). This returns a list of tuples – the first element being the listener name and the second one being the actual function itself.

>>> for name, func in cog.get_listeners():
...     print(name, '->', func)